Campaigns are far too easy, which I don't exactly mind but I wish there were more. I find many of the challenges to be poorly thought out, the speed challenges in particular. Take for example the KAR-98k, the speed challenge is 5 targets in 4 seconds. Maybe I'm doing something wrong but I can't even fire twice in 4 seconds with the KAR let alone 5 times.
I have faced this problem on every single speed challenge for every gun so far. The game lacks depth, I find myself spamming in the warm-up room to get gun challenges. Overall it is a decent game, there is much more you could do with this though.
I look forward to a sequel if you're planning on making one, and I hope you value my criticism.
Unoriginal concept, however it is by far the greatest game of its kind. I've been playing for 2+ hours so far and my only negative comment is that the only difference in guns seems to be the ammo. I can get just as high with my rocket launcher as I can with my slingshot...
This has been done many times before, better than this.
Also, in your slogan you spell Intelligence wrong. Just thought I'd point that out so you don't look like a retard.
Black holes consume..
In response to humbug88, black hole's don't suck, they consume. It's totally different, they aren't vaccuums, they have an immense gravitational pull.
On a note other than morons posting about what they think they know, the game was pretty fun. The graphics weren't that great but they were all that were needed, the style was original and innovative.
Good work and keep it up
Though T brough up the options menu instead of an enemy, it was still pretty good. I especially like that if I shoot to the right, the sound comes out the right speaker and same for left, that was good.
Hope ya keep goin in this, it's pretty rad.
The battle system just plain sucked. all you had to do was keep pressing kjkjkjk and you win. This game was not one bit fun or interesting. Changing the quality in the menu screen doesn't work, because as soon as you get to a fight it goes to high quality, nice one there. the game just felt very chunky and... bad.
A few suggestions.
Firstly, this is a great game and is the first to get into my favourites collection. It's simple, easy to get the hang of, fun and has good replay value.
I have a few suggestions though.
*Being able to put the units wherever you want. For example, just then I had 2 emps at the front of the line getting hit and hit, if I was able to put those two units and the back of the line safe from fire it would save me lots of money.
*More bullets controlled by the mouse. For example, maybe you could hire people to take residence in the tower and the mouse controls where they fire.
*For the 3 buttons down the bottom right that you can use when you get enough points from killing things, add one that costs maybe 3 points that heals all your units completely or makes them invincible temporarily.
*Greater diversity of upgrades, units and enemies.
*Maybe a "Fun" difficulty where you get super money for killing things and it doesn't get way harder :).
Great game, hope you can include some of those things in the next one. g00d d4y.
Wow Thank you!!!... the idea with hiring people to take residence in the tower really sounds very cool! :)
It was pretty rad..
Umm I killed the boss and I found the end pretty unrewarding. I found I used the handgun and the shotgun the most, never really used the submachinegun. My max kills was 441 :\.
But yeah I did enjoy it though it did get monotonous. I clicked story mode hoping for a storyline :\ but no, no storyline. And where did the boss come from? Someone just decided to make a mechanical killing machine, I suppose? Derringer was pretty fun, I found I used it more than the submachinegun lol. This gets a 4 from me. Work on the storyline. :p
very fun and addictive, but I'm up to level 18 and I'm wondering what's the final level?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.